BOCArena Fighters and care
Guide 2 ยท The Basics

Your Fighters

Your fighters are the heart of BOCArena. Keep them fed and happy, train their stats, and learn what makes each one special. This guide covers everything about raising a great bird.

Hunger & Happiness

Two bars to keep an eye on every visit.

๐Ÿ– Hunger

Hunger slowly drops while you're away. Feed your fighter a crop to fill it back up (+250 each). If hunger ever reaches zero, your fighter starves โ€” so don't leave them hungry for too long.

๐Ÿ’› Happiness

Happiness (also called affection) starts at 50% and goes from 0 to 100%. A happy fighter performs better and stays by your side. If happiness ever falls to 0%, your fighter gets sad and leaves you for good.

Three ways to interact

You can pat or scold each fighter about once a day.

๐Ÿคš Pat

+5% Happiness

A friendly pat makes your fighter like you more. Simple and safe โ€” do it often to keep happiness high.

๐Ÿ˜  Scold

โˆ’5% Happiness trains every stat

Scolding upsets your fighter a little, but the anger pushes them to train โ€” it adds experience to all six stats at once. A useful trade when you want quick growth.

๐Ÿฅ— Feed

+250 Hunger trains stats

Feeding fills hunger and trains stats based on the crop. Feed a fighter's favorite crop type for bonus happiness; avoid their disliked type, which annoys them.

The six stats

Everything your fighter does in battle comes from these.

STR ยท Strength INT ยท Mind VIT ยท Toughness AGI ยท Speed DEX ยท Aim LUK ยท Luck
  • STR (Strength) โ€” raw hitting power.
  • INT (Mind) โ€” smarts; helps with dodging, aim, and staying calm.
  • VIT (Toughness) โ€” health and staying power.
  • AGI (Speed) โ€” how well your fighter dodges attacks.
  • DEX (Aim) โ€” how often your fighter hits the target.
  • LUK (Luck) โ€” lucky critical hits and lucky escapes.
Opposites: pick a direction

The stats come in three rival pairs โ€” Strength โ†” Mind, Speed โ†” Toughness, and Aim โ†” Luck. You can grow any of them, but leaning hard one way is what gives a fighter its identity. A bruiser and a dodger play very differently.

Best friends: a free bonus

Some stats work great together โ€” Strength & Toughness, Speed & Aim, and Mind & Luck. Crops that train one of these friendly pairs give a little +10% training bonus. Lean into a pair and you grow faster.

Experience & levels

How stats grow

Every stat builds up experience (EXP). When a stat collects enough EXP, it goes up a point. You earn EXP by:

  • Feeding crops
  • Scolding (a burst to every stat)
  • Grazing on your farm
  • Winning โ€” and even losing โ€” arena fights
  • Using boosters (risky shortcut)

Climbing gets harder

The first point of a stat is cheap; later points cost more and more EXP. That's on purpose โ€” it keeps strong fighters special.

Your fighter's overall Level (LVL) grows from the total of all their training. A fresh hatchling starts at LVL 1 and climbs as you train.

Traits

Every fighter is born with two special talents.

Traits are bonus abilities that make a fighter shine in battle. Each fighter always has exactly two different traits:

TraitWhat it does
FocusedUses a sharp mind to dodge better and aim better.
LethalTurns great aim into harder hits and more critical strikes.
BruteTurns toughness into extra punch and slow healing during a fight.
TacticalUses speed to aim better and recover energy faster.
BerserkTurns raw strength into more health and more critical hits.
BlessedTurns luck into better dodging and harder hits.

Fighting styles

Each bloodline fights to its own rhythm.

In the arena, fighters clash using moves a bit like Rock, Paper, Scissors โ€” plus a special Jump that dodges and sets up a stronger hit. Every bloodline leans toward different moves:

  • Cinder & Crag love Rock โ€” heavy, forceful styles.
  • Mist & Moss love Paper โ€” patient, flowing styles.
  • Blitz & Shiv love Scissors โ€” fast, cutting styles.
  • Bocky is balanced and comfortable with anything.

A bloodline is also a bit more accurate with its favorite move โ€” so a fighter that plays to its style hits more often.

Battle stats

Your six stats quietly create these in-fight numbers.

โค๏ธ Health

How much damage your fighter can take. Mostly from Toughness, with a little Strength.

โšก Stamina

Energy for attacking. Runs low if a fighter swings too much, forcing it to guard and catch its breath.

โš”๏ธ Attack

Damage per hit. Built from Strength and Aim.

๐Ÿ’จ Dodge

Chance to avoid an attack. Built from Speed and Mind.

๐ŸŽฏ Accuracy

Chance to land a hit. Built from Aim and Mind.

๐Ÿ€ Critical

Chance for a double-damage hit โ€” and lucky blocks against enemy crits. Powered by Luck.

Growing up & growing old

Age in days

Fighters get older every game day. Young fighters are spry; very old fighters tire faster and dodge a little less. A fighter that reaches 60 days old peacefully passes away of old age โ€” so make their prime count.

Fighter states

You'll see small status tags on your fighters:

Active ready for anything ยท KO knocked out, resting ยท Breeding in the nest ยท Arena locked for an event ยท Dead gone for good

A simple routine

Feed when hungry, pat to keep happiness up, scold now and then for fast training, and feed favorite crops for bonus love. That's a healthy, growing fighter.

Don't ignore the warning signs

Low hunger leads to starvation, and low happiness makes a fighter leave. Both can happen while you're away โ€” so top them up before you log off.