๐ Hunger
Hunger slowly drops while you're away. Feed your fighter a crop to fill it back up (+250 each). If hunger ever reaches zero, your fighter starves โ so don't leave them hungry for too long.
Your fighters are the heart of BOCArena. Keep them fed and happy, train their stats, and learn what makes each one special. This guide covers everything about raising a great bird.
Two bars to keep an eye on every visit.
Hunger slowly drops while you're away. Feed your fighter a crop to fill it back up (+250 each). If hunger ever reaches zero, your fighter starves โ so don't leave them hungry for too long.
Happiness (also called affection) starts at 50% and goes from 0 to 100%. A happy fighter performs better and stays by your side. If happiness ever falls to 0%, your fighter gets sad and leaves you for good.
You can pat or scold each fighter about once a day.
+5% Happiness
A friendly pat makes your fighter like you more. Simple and safe โ do it often to keep happiness high.
โ5% Happiness trains every stat
Scolding upsets your fighter a little, but the anger pushes them to train โ it adds experience to all six stats at once. A useful trade when you want quick growth.
+250 Hunger trains stats
Feeding fills hunger and trains stats based on the crop. Feed a fighter's favorite crop type for bonus happiness; avoid their disliked type, which annoys them.
Everything your fighter does in battle comes from these.
The stats come in three rival pairs โ Strength โ Mind, Speed โ Toughness, and Aim โ Luck. You can grow any of them, but leaning hard one way is what gives a fighter its identity. A bruiser and a dodger play very differently.
Some stats work great together โ Strength & Toughness, Speed & Aim, and Mind & Luck. Crops that train one of these friendly pairs give a little +10% training bonus. Lean into a pair and you grow faster.
Every stat builds up experience (EXP). When a stat collects enough EXP, it goes up a point. You earn EXP by:
The first point of a stat is cheap; later points cost more and more EXP. That's on purpose โ it keeps strong fighters special.
Your fighter's overall Level (LVL) grows from the total of all their training. A fresh hatchling starts at LVL 1 and climbs as you train.
Every fighter is born with two special talents.
Traits are bonus abilities that make a fighter shine in battle. Each fighter always has exactly two different traits:
| Trait | What it does |
|---|---|
| Focused | Uses a sharp mind to dodge better and aim better. |
| Lethal | Turns great aim into harder hits and more critical strikes. |
| Brute | Turns toughness into extra punch and slow healing during a fight. |
| Tactical | Uses speed to aim better and recover energy faster. |
| Berserk | Turns raw strength into more health and more critical hits. |
| Blessed | Turns luck into better dodging and harder hits. |
Each bloodline fights to its own rhythm.
In the arena, fighters clash using moves a bit like Rock, Paper, Scissors โ plus a special Jump that dodges and sets up a stronger hit. Every bloodline leans toward different moves:
A bloodline is also a bit more accurate with its favorite move โ so a fighter that plays to its style hits more often.
Your six stats quietly create these in-fight numbers.
How much damage your fighter can take. Mostly from Toughness, with a little Strength.
Energy for attacking. Runs low if a fighter swings too much, forcing it to guard and catch its breath.
Damage per hit. Built from Strength and Aim.
Chance to avoid an attack. Built from Speed and Mind.
Chance to land a hit. Built from Aim and Mind.
Chance for a double-damage hit โ and lucky blocks against enemy crits. Powered by Luck.
Fighters get older every game day. Young fighters are spry; very old fighters tire faster and dodge a little less. A fighter that reaches 60 days old peacefully passes away of old age โ so make their prime count.
You'll see small status tags on your fighters:
Active ready for anything ยท KO knocked out, resting ยท Breeding in the nest ยท Arena locked for an event ยท Dead gone for good
Feed when hungry, pat to keep happiness up, scold now and then for fast training, and feed favorite crops for bonus love. That's a healthy, growing fighter.
Low hunger leads to starvation, and low happiness makes a fighter leave. Both can happen while you're away โ so top them up before you log off.