Every booster has a chance to be too much for your fighter โ and if the roll goes badly, that fighter is lost for good. This is the riskiest choice in the game. You'll always be asked to confirm first.
Boosters
Boosters are powerful potions that make a fighter stronger right now โ no waiting, no training. But that power comes with a real cost, and a real risk. Use them wisely.
Two kinds of booster
๐ช Stat Boosters
Big instant stat boost โ20% happiness 1-in-5 chance of death
There's one for each stat โ Strength, Mind, Toughness, Speed, Aim, and Luck. It injects a big chunk of training into that stat instantly. Great for rushing a fighter to power, but it upsets them and carries a 20% chance of a fatal accident.
โณ Age Booster
+1 day older โ20% happiness 1-in-10 chance of death
Ages a fighter up by one day so it grows up faster โ handy for reaching breeding age. It's a bit safer than stat boosters, with a 10% chance of a fatal accident, but it still upsets your fighter.
When are they worth it?
โ Good moments
On a spare fighter you can afford to lose, or to push a strong bird past a wall right before a big event or breeding.
๐ค Think twice
On your favorite champion. One bad roll and they're gone โ sometimes patience and crops are the safer path.
โค๏ธ Mind the mood
Boosters drop happiness a lot. Pat and feed favorites afterward so your fighter doesn't get unhappy enough to leave.
Not sure a booster is worth it? Use the Battle Simulator to see how much stronger your fighter would be first โ no risk, no cost.