Why did a notice show an old date?
The game catches up idle events when relevant data is accessed. The date shown is when the event should have happened, not just when you logged in.
Quick definitions for the terms players will see across guides, screens, notices, and history logs.
| Common gameplay terms: defines important guide, UI, notice, and history-log terms players will see repeatedly. | |
|---|---|
| Term | Meaning |
| Tick | A unit of game time. Production defaults to 10 real-world minutes per tick. |
| Game Day | 144 game ticks. At default tick speed, this is 24 real-world hours. |
| The stat value used by displays, combat, and breeding after base stat and EXP bonus are combined. | |
| Base Stat | The born or inherited stat value a fighter starts from. |
| Stat EXP | Training progress from crops, scolding, fighting, or boosters. |
| A dismissible alert for critical events. | |
| A history record of important events and player actions. | |
| occurredAt | When an event should have happened in game time. |
The game catches up idle events when relevant data is accessed. The date shown is when the event should have happened, not just when you logged in.
Owned fighters do not consume farmland capacity. Planted crops use 1 space each, and grazing fighters use 2 spaces each.