BOCArena GuidesFarmlands
Guide 6

Farmlands

Farmlands are your agricultural base and territorial footprint. They grow crops, produce seeds, restore soil through grazing, and increase roster capacity.

Capacity

Each player can own up to 5 farmlands. New players start with one Small Plains farmland called Prairie Patch.

Max Fighter Roster = Total Owned Farmland Capacity / 5

Owned fighters do not consume farmland space. Planted crops use 1 space each. Grazing fighters use 2 spaces each.

Farmland size and roster capacity: shows how each farm size controls planting/grazing space and how much it contributes to maximum fighter roster capacity.
SizeFarm CapacityRoster Contribution
Small204 fighters
Medium357 fighters
Large459 fighters
Extra Large5010 fighters

Terrain Matrix

Plains are neutral. Other terrains specialize in one fastest stat, one strong stat, two normal stats, one slight stat, and one blocked stat.

BestGoodNormalSlightBlocked

Soil

Max Soil = Farm Capacity * 300
Soil Loss Per Tick = Number Of Planted Crops

If soil reaches 0, all plants on that farmland are destroyed and a notice plus game log records the loss.

Fighter Grazing & Soil Recovery

Assign your fighters to graze on farmlands to restore soil quality. A grazing fighter consumes 2 capacity spaces on the farmland.

Soil Restored Per Tick = 100 + (Fighter Age in Days * 10)

Soil quality cannot exceed the farmland's Max Soil Quality limit.

Favored Stats Progression

Grazing on elemental farmlands trains your fighter in a specific favored stat after a 6-tick (1 hour) settle-in period:

  • Rocky: Vitality (VIT)
  • Forest: Luck (LUK)
  • Hot: Strength (STR)
  • Frozen: Intelligence (INT)
  • Wet: Agility (AGI)
  • Stormy: Dexterity (DEX)

EXP gained per tick based on farm size: Small: 2 EXP, Medium: 3 EXP, Large: 4 EXP, XL: 5 EXP.

Plains (Neutral) Grazing: Plains have no favored stat. Instead, grazing here grants 1 EXP in a randomly chosen stat, rolled multiple times per tick based on farm size: Small: 3 rolls (3 EXP), Medium: 4 rolls (4 EXP), Large: 5 rolls (5 EXP), XL: 6 rolls (6 EXP) per tick.

Terrain compatibility matrix: shows which crop primary stats each terrain grows fastest, normally, slowly, or blocks.
TerrainBestBestGoodGoodNormalNormalSlightSlightBlockedBlocked
PlainsNoneNoneSTRVITAGIDEXINTLUKNoneNone
RockyVITSTRDEXLUKINTAGI
ForestLUKINTAGIVITSTRDEX
HotSTRVITDEXLUKAGIINT
FrozenINTLUKAGIVITDEXSTR
WetAGIDEXSTRINTLUKVIT
StormyDEXAGISTRINTVITLUK

Deep Reference

Farmland names by terrain and size
Farmland names by terrain and size: shows the player-facing farmland name for each environment and farm size.
EnvironmentSmallMediumLargeExtra Large
PlainsPrairie PatchGrassy AcreageGolden SavannaSunset Expanse
RockyCrag PlotStone AcreageMountain EstateBedrock Stronghold
ForestSapling GroveThicket PastureAncient CanopyEmerald Sanctuary
HotEmber PatchScorch FieldInferno PlainsVolcanic Forge
FrozenFrost HollowGlacial RidgeTundra BasinPermafrost Citadel
WetBrookside PlotMarshland AcreRiverrun DeltaAbyssal Wetlands
StormyStatic FieldThunder MeadowIonized PlateauSupercell Spire
Unlock, upgrade, and terraform costs
Farmland upgrade costs by slot: shows how much it costs to upgrade each farm slot from one size to the next.
Farm SlotSmall to MediumMedium to LargeLarge to XL
11,00010,000100,000
210,000100,0001,000,000
3100,0001,000,00010,000,000
41,000,00010,000,000100,000,000
510,000,000100,000,0001,000,000,000
Farmland unlock prices: shows the coin cost to unlock each additional small farmland slot.
Farm SlotUnlock Price
2100,000
31,000,000
410,000,000
5100,000,000
Terraform prices by size: shows how much it costs to change a farmland environment while keeping the same size.
SizeTerraform Price
Small1,000
Medium2,000
Large4,000
Extra Large8,000
Slight compatibility crop exceptions

For slightly compatible crops, only the crop's secondary stat currently qualifies it for planting. Tertiary stat does not count. Crop names are sorted alphabetically inside each terrain row.

Allowed slightly compatible crops: shows which specific crops can still be planted on slightly compatible terrain because their secondary stat qualifies.
TerrainAllowed Slightly Compatible Crops
RockyMoricocoMoricocoYamibulbYamibulb
ForestBramikoBramikoSolhanaSolhana
HotEmberuEmberuGalenanaGalenanaKazeleafKazeleaf
FrozenRaizuneRaizuneShirokaiShirokai
WetShifuroShifuroAoboshiAoboshi
StormyGinmakuGinmakuSujiganeSujigane
Seed, planting, harvest, and soil rules

Planting

Planting consumes seeds immediately. Each planted seed uses 1 space and appears as a sapling. After 1 game day of growth, it becomes harvestable unless terrain compatibility changes the duration.

You can destroy a planted crop to free space, but it returns no crop and no seed.

Soil collapse

Small farms have 20 capacity and 6,000 max soil quality. With 20 planted crops, soil drains for 300 ticks. At default tick speed, that is 50 real-world hours. If soil reaches 0, all plants are destroyed and the player receives a notice plus game log.