Strength
Raw power. Supports attack and some health.
Each fighter has six core attributes. Current stats are the values used by roster displays, combat, and breeding after base stats and EXP bonuses are combined.
Raw power. Supports attack and some health.
Discipline and tactics. Reduces stamina attack cost.
Endurance. Drives health and stamina.
Speed and reflex. Supports evasion and tactical effects.
Precision. Supports accuracy and attack.
Fate and timing. Supports critical chance.
For every attribute, the current value is the one players see and the one used by combat and breeding. Base is the born or inherited value. EXP is the training progress.
Each hatched fighter ends with exactly 2 unique traits. Breeding eggs may already contain inherited traits, and hatching only rolls enough random traits to fill the fighter to exactly 2.
Physical might opposes mental mastery: raw force and immediate pressure against tactical insight and controlled discipline.
Nimble grace opposes iron endurance: evasive movement against the ability to absorb punishment.
Precision opposes fortune: earned expertise and reliable aim against fate, providence, and unlikely turns.
| Stat EXP progression milestones: shows how much accumulated stat EXP is needed to earn bonus attribute levels and how many neutral Level 1 primary crops that roughly represents. | ||
|---|---|---|
| Bonus Level | Total Stat EXP Required | Cumulative Level 1 Primary Crops |
| +1 | 100 | 1 |
| +2 | 300 | 3 |
| +3 | 600 | 6 |
| +4 | 1,000 | 10 |
| +5 | 1,500 | 15 |
| +6 | 2,100 | 21 |
| +8 | 3,600 | 36 |
| +10 | 5,500 | 55 |
Crop favorite/disliked modifiers and compatible stat bonuses change real progression speed, so the crop count column is a neutral baseline.
If stamina cost would go below 0, it becomes 0. If a fighter lacks stamina to attack, they guard instead and recover stamina.
| Trait combat effects: shows which trait modifies which combat behavior so players can evaluate fighter builds quickly. | |
|---|---|
| Trait | Player-Friendly Effect |
| Focused | |
| Lethal | |
| Brute | |
| Tactical | |
| Berserk | |
| Blessed | |
Eggs created through breeding can carry inherited base stat bonuses and traits from their parents. The stat inheritance calculation uses each parent's current total stats, so lifetime training can improve future generations.