BOCArena GuidesCore Attributes
Guide 3

Core Attributes & Lore

Each fighter has six core attributes. Current stats are the values used by roster displays, combat, and breeding after base stats and EXP bonuses are combined.

STR

Strength

Raw power. Supports attack and some health.

INT

Intelligence

Discipline and tactics. Reduces stamina attack cost.

VIT

Vitality

Endurance. Drives health and stamina.

AGI

Agility

Speed and reflex. Supports evasion and tactical effects.

DEX

Dexterity

Precision. Supports accuracy and attack.

LUK

Luck

Fate and timing. Supports critical chance.

Stat Storage

Current Stat = Base Stat + Bonus From Stat EXP

For every attribute, the current value is the one players see and the one used by combat and breeding. Base is the born or inherited value. EXP is the training progress.

Combat Formulas

HP = (VIT * 5) + STR
Stamina = 100 + (VIT * 10)
Attack = (STR * 2) + DEX
Evasion = AGI * 2
Accuracy = DEX * 2
Critical = Floor(LUK / 3)

Traits

Each hatched fighter ends with exactly 2 unique traits. Breeding eggs may already contain inherited traits, and hatching only rolls enough random traits to fill the fighter to exactly 2.

FocusedLethalBruteTacticalBerserkBlessed

Deep Reference

Opposing stat dualities

STRINT Strength vs Intelligence

Physical might opposes mental mastery: raw force and immediate pressure against tactical insight and controlled discipline.

AGIVIT Agility vs Vitality

Nimble grace opposes iron endurance: evasive movement against the ability to absorb punishment.

DEXLUK Dexterity vs Luck

Precision opposes fortune: earned expertise and reliable aim against fate, providence, and unlikely turns.

EXP thresholds and stat bonus formula
EXP Required for Bonus Level L = 50 * L * (L + 1)
Bonus Level = Floor((-1 + Sqrt(1 + 0.08 * EXP)) / 2)
Total Attribute = Base Attribute + Bonus Level from EXP
Stat EXP progression milestones: shows how much accumulated stat EXP is needed to earn bonus attribute levels and how many neutral Level 1 primary crops that roughly represents.
Bonus LevelTotal Stat EXP RequiredCumulative Level 1 Primary Crops
+11001
+23003
+36006
+41,00010
+51,50015
+62,10021
+83,60036
+105,50055

Crop favorite/disliked modifiers and compatible stat bonuses change real progression speed, so the crop count column is a neutral baseline.

Combat formulas and trait modifiers

Core formulas

VITSTRDEXAGILUKINT
HP = (VIT * 5) + STR
Max Stamina = 100 + (VIT * 10)
ATK = (STR * 2) + DEX
EVA = AGI * 2
ACC = DEX * 2
CRIT% = Floor(LUK / 3)
Stamina Cost = max(0, 20 * (1 - (INT / 100)))

If stamina cost would go below 0, it becomes 0. If a fighter lacks stamina to attack, they guard instead and recover stamina.

Trait combat effects: shows which trait modifies which combat behavior so players can evaluate fighter builds quickly.
TraitPlayer-Friendly Effect
FocusedINT improves both Evasion and Accuracy.
LethalDEX improves Critical Chance and adds extra Attack.
BruteVIT adds extra Attack and HP regeneration.
TacticalAGI improves Accuracy and stamina regeneration.
BerserkSTR adds extra Max HP and Critical Chance.
BlessedLUK improves Evasion and adds extra Attack.
Egg genetic level

Eggs created through breeding can carry inherited base stat bonuses and traits from their parents. The stat inheritance calculation uses each parent's current total stats, so lifetime training can improve future generations.

STRINTVITAGIDEXLUK
Egg Level = STR_bonus + INT_bonus + VIT_bonus + AGI_bonus + DEX_bonus + LUK_bonus
Average Current Stat = Ceiling((Parent A Current Stat + Parent B Current Stat) / 2)
Maximum Offspring Base Bonus = Ceiling(Average Current Stat / 4)
Minimum Offspring Base Bonus = Floor(Maximum Offspring Base Bonus / 4)